Based on
ideas and research I gathered in the last module, specifically that
of character design and development and world-building, I have quite
a vivid idea of the project I want to tackle for the Extended
Practice. To explain my idea, I'm going to regurgitate the majority
of what I wrote in my Statement of Intent for this module with a few
additional changes based on the feedback I was given.
Inspired
by some world-building ideas for my last project, I want to create
and develop a set of characters
based on the four seasons. These characters are representative of
Gods/Goddesses who possess the four basic elements befitting of their
season. Depending which time of the year the people of this world are
born, they would be gifted with the element for that season. However,
exclusive of the seasonal theme, this is all subject to change in
order to realise the story and aim of the game I am creating.
As
well as designing and developing a set characters, I want to take it
a step further and develop
environments
for these characters.
To
assist the transition between seasons in my Unity
walk through,
I want to design and build the homes of the four characters. Starting
Spring (because it's the season of new beginnings), the player would
walk through a section of woodland before finding the home of the
first character. After exiting the house via the back door, it will
move on to the next stretch of woodland for the next season and will
continue following this pattern until the player reaches winter.
The
houses will be explorable and I want to allow the player to interact
with their surroundings
similar to that of the game Gone Home, which allows you to not only
pick up items but to
spin them around and examine them.
This allows me to further explore the idea of visual narrative
through environments and how I can make these homes representative of
the characters without their presence. Following on from the use of
visual narrative, I also want to somehow use it in order to shape a
storyline and goal for the game. My initial thoughts was a
detective-like scenario in which the player is looking for clues in
order to help them progress the game, hence the rooting around homes.
It works nicely with the interactive props and would be worth
considering but at this moment in time it is just a starting point.
Sound
design is going to be a another big part of this project as adding
sound can completely transform the environment and bring it to life.
Based on the feedback I've been given, I am now collaborating with
someone for this area of the project. Joshua
Scott will now be doing my sound design
as he's kindly agreed to give me a helping hand. Most of our
conversations regarding, ideas, brainstorming and progress will be
done over the phone but I will do my best to condense our
conversations and type them up, as it is of course, valuable research
and development as well as proof of our roles within the project.
The
end product for this project should take form of a Unity Walk through
and a Game Design, Document which will showcase everything from
Characters to environmental designs.