I had a lot of fun unwrapping this character because the clothes and body are all one piece of geometry so there was a lot of problem solving that had to be done.
I tried to arrange it in a logical order but when I handed it over to Adam he rearranged a few things because textures were getting stretched and such because the UV shells for some parts of the character weren't big enough. This is something I will definitely keep in mind for the next character.
I tried to arrange it in a logical order but when I handed it over to Adam he rearranged a few things because textures were getting stretched and such because the UV shells for some parts of the character weren't big enough. This is something I will definitely keep in mind for the next character.
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