Some suggestions I was given were mainly about the visual narrative aspect to my environment. Although most of the visual narrative games I have looked at and have been forwarded to me have dialogue to guide the player, it was never something I really considered for my project until now.
I feel like dialogue would be a good way to get a story going and to have the player feel like they have a purpose for being in this world. However, for time sake, it would be easier for me to do the voice acting myself but I don't feel like my voice is appropriate in terms of accent and listenability (if that's a word). There are some people I feel fit this category, easy to listen to and to understand, but they are too far away and to arrange days in the recording studio would be a hassle as well as a consumption of time I feel I need for modelling and such.
I was also given the suggestion of splitting up each of the seasons into different levels. I think this is a great idea but at the same time, I really liked the idea of linked them all up with a slow transition into the next season.
After the Q & A with my peers and tutor I also walked away with a list of games that everyone seems to feel would be beneficial for me to look into. So, I will do a blog post in the near future about some of these sources given to me.
Here is a short list of some recommended materials for me to research...
Games:
Dear Esther
Gone Home
The Witness
Proteus
Films:
Spring, Summer, Fall, Winter and Spring (Korean Film)
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