It's been a while since I’ve worked in After Effects, as I
don't have it on my laptop. This in itself was quite problematic as due to the
lack of accessibility and practice I had to re-learn everything to jog my
memory with the application. This also made my progress with keying out my
green-screen footage very slow progressing but I eventually got there in the
end.
After sorting out my corrupted video files (note to self, do
not work off hard drive) I resized them and put them in sequence according to
my initial storyboard and then got to work with keying out each shot. After
going through it step by step, keying is actually very simple and quite fun.
Key framing the mask around the actor was a bit tedious though because, we had
cello tape on the green-screen for tracking purposes, which the keying process
doesn’t get rid of so I had to try, avoid it while animating the mask. This
wasn't all that successful either so, there are some clips in which the
tracking marks are visible. Next time I do any filming I’ll be sure to take
them off unless I require them for any of my shots.
With the entire footage
ready, I returned to Maya and rendered out my shots. To help me get the right
angle for my actor, I imported the footage as an image sequence which I
assigned onto a plane which, I then positioned roughly where I wanted my actor
to be stood. The image sequence didn't work for whatever reason but, the still
image of Tim still worked just as well and enabled me to position the camera correctly
from which, I then rendered out my scene.
I later noticed after animating the masks, that in the
majority of the shots, Tim's feet clip out and disappear which, is obviously a
fault when filming and is something I cannot change. Because of this, I decided
to change from a wide shot to a mid shot making Tim visible from the knees up
hiding the problems with his feet. For this I obviously had to re-render my
Maya scene for a closer shot and I re-scaled Tim to fit accordingly.
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