For this I was to demonstrate skills of comping CGI over
live-action.
I decided to keep my original UFO design because I struggled
to come up with a new design that works with all the other assets that were
made. It wasn’t badly modelled either and I still liked the idea of the glowing
rings I added to it so it would have been a shame not to use it.
The textures on my UFO are quite clearly stretched and could
have come out a lot better if I had properly applied the texture but for the
sake of demonstrating my composition skills I didn’t feel it necessary. The
final outcome still looks good and the textures are forgivable to say the
least.
After quickly fixing up my UFO, I set up the camera and back-plate
of an image I took from my trimmed footage of the building in which the UFO
would fly over. After setting this up I got on angling the UFO and then
animating it. I grouped the entire UFO, rings and lights so they would all move
together and then animated the glowing rings separately. After finishing the
animating and I rendered out both the master layer and occlusion layer so that
when brought into after effects there would be shadows for my UFO after
following the necessary steps. The shadow did end up being a bit grainy but it
made so much of a difference to the spaceship and believability as it sits much
better in the shot.
I then masked out the areas on the building that look like
they would give off reflection as there is quite a mix of materials on the building
used. I then inverted the window layer and added an overlay and alpha matte
effect to create the reflection. I then did a little colour correction on the
building layers and added a purple tint to them but after rendering the scene
out it actually looks very de-saturated. It sort of works though because I have
quite a dark and dull sky texture in the background and the de-saturated look
also give attention to the UFO but possibly makes it stand out too much?
Despite the arguments made with the colour correction I
think the finished product looks very nice. I added a fast blur to the
reflection because it was a little too sharp and I think it sits in the overall
shot quite well.
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